Interactive Solution Providers

Learning from School to Home

Implementing Aency
NIIT Limited

Website
www.niitnguru.com

Today’s children are Digital Learners and understand the native language of technology very easily. They are surrounded by the simulating world of the Internet, mobiles, apps and social networking. Today schools understand that traditional methods of imparting education can no longer engage children nor can it provide a true understanding of the concepts. The NIIT Nguru School 2 Home Solution connects the home and school, teacher, student and parent and the entire learning eco-system in a very meaningful, radical and revolutionary manner.

Objective
To erase inflexibility in the current technological offerings and insufficiency of the available resources

Achievements
• Better student engagement
• Shift from rote based system of teaching and learning
• Enables the class to go beyond textbooks

Target Group: School going Children, Teachers, School Administrators, Parents.

Challenges: We didn’t face too many challenges, since the programme was built with full understanding of the infrastructure available in the country. We had taken into account the issues related to internet bandwidth, accessibility to technology and technology adeptness of the teachers. Some teachers were really averse to using new technology. In their case we started a well designed training programme, during which these teachers were introduced to the digital solutions. Eventually a majority of the teachers were able to understand that technology can play a seminal role in classrooms.

 



Interactive Content

Implementing Agency
Paradigm Creatives

Website
www.paradigmcreatives.com

Fabula is an authoring tool that allows individuals, artists, story tellers and publishers to create highly interactive multimedia content. The best thing about the content is that it is operating system and device independent on smartphones and tablet computers. Fabula provides users with a simple and intuitive interface to create rich documents, stories and books that are fundamentally interactive in nature.

Objective
To make it extremely simple to deploy interactive content on all major platforms with zero coding involved

Achievements
• www.fabula.io
• Fabula App in the Android App store
•  www.fabula.io/analytics
• Prototyping Tie Up with two Fortune 500 companies

Target Group: Publishers, Universities, Freelancers, Creative Individuals

Challenges: One challenge was to create an app that would function seamlessly across the Android platform. We also needed to ensure that it should display similar efficiency across all the mobile platforms. It was a real challenge to develop a scalable phased architecture.

 



Virtual Classroom

Implementing Agency
authorGEN Technologies Limited

Website
www.authorgen.com

WizIQ is an online learning and teaching platform that enables educators and students to meet online in real time via its Virtual Classroom. The WizIQ Virtual Classroom provides tools that enhance learning through real time interaction. In the virtual classroom, teachers can use all kinds of  tools to engage with their students. There can be live audio with multiple attendees and video conferencing with six attendees. It is a breeze to share documents, PDFs, excel sheets, audio files, video files and record class as it happens.

Objective
• To make teaching and learning easier for everyone
• To give learners access to content on  mainstream topics, but also on esoteric topics

Achievements
• More than two million registered users are using WizIQ across the globe
•  WizIQ is being used by more than 1800 Educational Institutes

Target Group: K-12 School, College, University, Academy, Educational Organisation, Training Company, Tutoring Company, Corporations.

 



Onsite Satellite Learning

Implementing Agency
Hughes Communication India Ltd

Website
www.hugheseducation.com

Hughes Global Education is an interactive onsite satellite based education and training service initiated by Hughes, for corporate and working professionals/ students. It has live, interactive, real-time, two way video, voice and data classes, and spread across 155 classrooms in 75 cities. Hughes Global Education platform has redefined the next generation of education with real-time Interactive Onsite Learning (IOL). At the heart of Hughes service there lies the powerful system that allows large numbers of geographically dispersed participants to have a highly interactive, ‘one-to-one’ exchange with the faculty. The platform offers interactivity similar to a live classroom session, where a student sitting in any part of the country, at any given point in time, can interact freely with the professor and raise questions. The interaction is as spontaneous and natural as in a regular classroom. There is extensive use of two-way-video, voice and data. The pedagogy is highly interactive.

Objective
To offer products and services, primarily using satellite technology

Achievements
• More than 24000 students have undergone various courses on our platform over the last 11 years
• More than 100 different programmes have been conducted over our platform
• Currently 11 studios are operational

Target Group: Working Professionals

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