MULTIMEDIA CONTENT FOR K-12 EDUCATION | digitalLEARNING Magazine
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MULTIMEDIA CONTENT FOR K-12 EDUCATION

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Digitally Simple
Organisation: Pearson Education Services
Implementing Agency: Pearson Education Services
Website: www.pearsoneducationservices. com
Objective: To convert the traditional classrooms into interactive classroom Description: DigitALly is the teaching tool that helps teachers manage an open repository of learning objects that are multimedia-enabled and syllabus-specific. The multmedia content helps in making the classroom learning more engaging – resulting in better understanding and retention of concepts. It also empowers teachers to customise their teaching sessions, keeping the learners’ pace in mind.
Target Group: Teachers and students
Achievements:
• DigiClass is based on Cognitive Learning and reiterates the relationship between the known and to be
learnt by associating new material with something familiar
• DigitALly is a Teacher Centric Application for classrooms and the emphasis is on teacher led learning
                                                                         Click here to read more details about this initiative


Affordable Education
Organisation: LFX Technolgies Pvt Ltd
Website: www.learningmantraa.com
Objective: LearningMantraa is set to make a difference, effectively penetrating the education sector
Description: A K-12 e-content initiative provides K12 content (Science, EVS, Physics, Chemistry, Biology, Mathematics), which is not only affordable but with retainer ship rights for clients. In 2010, LFX Technologies recognised this need for a cost effective yet quality digital content for schools, especially in rural areas of India.
Target Group: K-12 Segment in Rural Areas
Achievements
• Reached over half a million users in a time span of one year
• Reached out to remote rural areas for providing digital education in K-12 segment
• Provided K-12 content free of cost to NGOs working in the field of development of under privileged women and children
                                                                        Click here to read more details about this initiative


The Knowledge Pool
Organisation: Harbinger Knowledge Products
Website: www.harbingerknowledge.com
Description: Raptivity is an interactivity building tool, which helps in creating learning content without any programming. It has a diverse set of 180+ customisable interactions (Multimedia based) across categories like games, simulations, brainteasers, interactive diagrams, virtual worlds and many more, which helps in adding a new dimension to learning
Objective: To offer a platform to build an interaction without any complex coding or programming
Target Group: Instructional Designers, Course Creators, e-learning and Training Professionals, Subject Matter Experts
Achievements: Received various awards such as United States Patent on March 29, 2011, Best Rapid eLearning Tool at Africa Learning & Development Leadership Awards 2012, and Learning and Technology Impact Award in the Games and Simulations Category
                                                                                Click here to read more details about this initiative


Smart-class Content Development
Organisation: Educomp Solutions Ltd
Website: www.educomp.com
Objective: The Objective of the Educomp SmartClass content development project is to create a content repository for all subjects, and all classes from Kindergarten to 12th
Description: The Educomp SmartClass content development project is the creation of a repository of rich media educational content that is transforming the teaching processes across India. The Educomp Smartclass Content repository consists of digital materials to assist teachers inside the classroom.
Target Group: Teachers and students
Achievements:
• The content is now available in over 10,000 schools in the country, and reaches approximately 5.3 million students
• An independent study conducted by Dun & Bradstreet Information Services in February 2010, found that: Attentiveness was found to be higher when the digital content was played in the classroom
                                                                         Click here to read more details about this initiative

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