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Reviewing year 2010 – A Good Year!

In the later part of this year, at the UN Summit 2010 on Millennium Development Goals, the Prime Minister of India announced India’s progress in achieving ‘Education for All’. India has not only been able to ensure primary education for all children in the country, but has also recorded a100% retention of all school-going children not only in primary schooling but also for the secondary level. The Prime Minister pointed out that this achievement has been possible though sustained efforts by the government, global assistance, and collaboration with private sector and the civil society.

This year the government has recorded 100% Internet coverage of all secondary schools in the country. This initiative, a part of flagship programme of ‘nostudent- isolated’ programme, had received a remarkable support from the private sector connectivity and ISP providers who had come forward with a ‘low cost high coverage model’. Support from the government in the way of relaxing regulations and the opening up of a massive internal market for the private sector players has resulted in a surge in investment in rural connectivity. The government is planning to extend Internet connectivity to all primary schools by 2013.

This year saw the ‘Networked Teachers Consortium (NTCI) of India’ surging ahead with the education reform programme. Earlier this year, NTCI representatives at the global meet of ’21st Centuary Teachers’ received commitment of support from over 100 countries around the world for ‘global collaboration for education for knowledge society’ agenda. This was yet another laurel for the NTCI (this year, NTCI has added yet another 30 thousand teachers as member to its already hundred thousand strong membership). This has been leading the education reform process in India and the online (and offline) knowledge sharing and networking among teachers for professional development, and improving the outcomes of ICT-enabled teaching and learning in school.

The students-led research programme ‘Local Environment Monitor’, initiated in 2007 by five government schools of Uttaranchal, has grown in the last two years to a national initiative with over thirty thousand schools (both private and government) across the country, collaborating and sharing results through the Internet. This student-led initiative that has build a student network across the country to monitor the local environment (bio-indicators of atmospheric change, pollution, deforestation, etc.) has received a tremendous support from the professional scientific community. This year, students expanded their network to collaborate with similar networks in Asia and Europe.

2010 was a good year for India as the country readies itself to lead the global knowledge society.

Designing Multimedia Application for Children

There are lots of multimedia  applications designed for  children. A lot of imagination has gone into these designs especially educational applications but evidence from a scoping study and literature has demonstrated that the children find them boring much to the disappointment of some designers and producers. Having gone through periods of successes and failures, the educational software that was supposed to enrich and widen the child’s “window” on the world has to some extent failed to capture the interest and engagement of children. The kernel of the whole research was about discovering if this is true and if so to find out what we can do to make the multimedia appropriate for children. Perhaps a Design Model that could represent what children want in a multimedia application designed for them could prove to be useful for designers and evaluators to design systems that are both engaging and educational.

Engagement factors

Basically there are four main issues that seemed to be present in any discussion of children interacting with computer applications. The probable issues circulate around questions like:

  • Does the application allow them to interact with it?
  • What are the operating tools used?
  • How immediate is the feedback when using it?
  • What are the goals expected of them or could be set by them when interacting with the multimedia environment?

Most believed that multimedia has enormous potential. Many tried to design rich multimedia experience. Some works but some does not work. A search was made for a multimedia application that fitted the ‘wish lists’ of end-users in a scoping study. The Sims was a popular game about Life Management, where players play a major role in the management of everyday family life like providing a place to stay, managing finance, basic needs, moods and desires. The end-users had a very engaging experience interacting with this application. It was then chosen as a vehicle for these investigations. An Engagement Model was developed by the researcher through a number of experimental situations on end-users as they interact with this application. Findings from the experiments has given incites into what design factors that engages end-users and what does not when interacting with a multimedia application. The findings are not only useful in designing for children but in any e-learning environment.

Being able to interact is not the only criteria of preferences. The scoping study has demonstrated that the most important factor about children preferences with the multimedia CDs had to do not only with the ability for them to interact with the system but also to have design features that could draw the user’s attention so that he or she would not want to stop when asked to do so.

This sense of “engagement” or “being engaged” will enable the user to be fully immersed from the moment in the timeline of interaction when they are totally cut off from their surroundings through a force derived from within – intrinsic motivation. This Stanton (1998) refers to as hedonic. Therefore, the whole business of fulfilling the children’s need is to find multimedia that has properties that helped them to achieve this state and remain in it.

The research programme

There are five experimental situations involve in this research study. The overall purpose was to find out what really matters when designing multimedia for children. The story began by finding out what works and what did not and the whys behind it all. In a preliminary scoping study it was revealed that multimedia, as an approach, was rated higher than books but the children found the multimedia applications shown to them much less interesting than the corresponding books. These findings seem to suggest that the children did realise the potential of multimedia but did not like the design of the multimedia applications given to them.

As a result the experimental programme became focused on the features of the multimedia that could create this sense of engagement. The study started to develop a theoretical framework that was later tested and retested and ended in the formulation a multimedia design model that engages children. Each experimental study conducted illustrated how engagement really worked in a multimedia environment.

To sum up the findings from the scoping study it appeared that what children wanted was an application that let them: be in control, work at their own pace, manipulate the system, play a role in the action, create, see the things done on the screen immediately, have feedback that is not too delayed, and have goals either set for them or set by them.

A review of the literature about engagement and related concepts reinforced these conclusions and led to a provisional statement of the five design features that contributed to the experience of engagement.

An application that exemplifies user engagement

One way to find a multimedia application that exemplified user engagement is to look for a multimedia application that has been proven to be very popular with children. The application has to be entertaining and educational. The purpose of this study was to find out whether the five design features identified in the scoping study were present in the application and if so whether the features do contribute to the degree of engagement experienced by children.

To sum up the findings from the scoping study it appeared that what children wanted was an application that let them be in control, work at their own pace, manipulate the system, play a role in the action, create, see the things done on the screen immediately, have feedback that is not too delayed, and have goals either set for them or set by them

 

What do the children want?

A scoping study in a natural setting was conducted to see the reactions of children when interacting with books and a number of multimedia applications that comprises of information CDs and a game CD. Through a grounded theory of ‘discovery lead by children’ method the researcher had factors those could make one multimedia system more engaging than another. Findings from this scoping study demonstrated some needs that would help them stay engaged.

  • Children wanted a system that allowed them to be in control or in charge. When made to compare, books were preferred because they preferred to read rather than be read to. They could flip through the pages and feel them.
  • Children wanted a system that allowed them to create. Children expression of their wish of wanting to create is all about having a chance to get some form of ownership or personalisation into the system they are interacting with and not having everything already there “created” for them like the information CDs and some educational websites designed for children.
  • Children wanted to see what the impact would be if they did this or that to the system.
    They wanted some form of immediacy to enable them to see immediately what happens if an action is taken like a position of the cursor change when a mouse moves to a certain direction, etc.
  •  Children wanted feedback preferably immediate rather than delayed.
  • Children wanted goals and purpose for doing something either set by them or set for them.

In this scoping study, the children were free to play around with the multimedia given to them. The purpose was to see whether the design features in the multimedia could give some form of motivation to attract them to it. The findings show that goals are important for children, either set by them or set for them, that is, either extrinsically or intrinsically motivated. Therefore, when an external drive is not present, the multimedia must have goals either directed to the children by the system or it must make it possible for the children themselves to set and achieve their own goals (task closure) to arrive a certain level of attainment.

 

A website from an independent and reputed source that sells all kinds of edutainment and games CDs for children was seek. It was found that the game, The Sims got very high ratings (higher upper end ranging from 8/10 to 10/10) in terms of preferences from lists of 96 customer reviews about it collected by the source from 18 Feb 2000 to 23 October 2001 (Woolworths, 2002) since its release 11 Feb 2000.

The Sims
The Sims was a popular game about life management, where players play a major role in the management of everyday family life like providing a place to stay, managing finance, basic needs, moods and desires. A close observation of the application revealed that this multimedia has all the five elements mentioned above.
Through in-depth observations and analysis the researcher found out that The Sims let’s children do role-play and be creative. It gives immediacy to actions made from input devices on screens. It gives feedback: immediate when they are building and rather more delayed when seeing the consequences for families. Its goals are either, directed or non – directed. Most initial goals are task directed by designers but when the child wants to continue playing, the child can set the goals.

Structure of study

A number of experimental stages were made in this study. The first group of experiments was conducted to find out if this multimedia application, The Sims, that has all five features, is really engaging. The next experiment was if the game is engaging, which of the factors contribute to the sense of engagement. A Preliminary Engagement Model was designed from these factors that contribute to engagement. The other experimental studies that follow were conducted to test this model. Factors in the model were dismantled to test, design, retest and redesign under varying conditions till the Engagement Model gets its final form.

An engagement scale score

An engagement scale score of 0 to 10 with a 5-point scale smiley face was created for this study. The scale score had been tested calibrated and validated before it was used in the experiments to develop the Engagement Model. Every child was asked to record an engagement scale score whenever a bell is rang at every 5-minute interval.
The children were asked to place their feelings about stopping if asked to do so at the moment when the bell rang. They could place as high as 10 if they did not want to stop and wanted to continue playing or as low as 0 or leave the game if they want to stop or bored with the game.

Towards a model of engagement

Even though it did not prove possible to disentangle all of the engagement factors so that they could be separately tested, the following overall conclusions could be drawn from a systematic analysis set out to test the role of these five factors in creating an engaging experience. The findings were:

• When all five features are present children achieve a high engagement score over a 40 minute period
• Enabling children to set higher goals for themselves, as in construct interaction, often led to more sustained engagement
• Children with prior experience of the game became engaged much faster than those without experience
• The Construct Interaction condition tended to sustain permanent skill retention better than the Simulation Interaction suggesting that motor skills are more reusable than mental model skills
• Children continue to develop and therefore their aspirations with any application change over time. They continued to be engaged by the application whilst they could still achieve new goals
with it
A model built from this summarises the results from these studies and having initially demonstrated how the five factors interplay to create an engagement experience, there is now an inclusion of a further factor, the sixth factor of the past experience of the child.

Interactivity

Through tests on this engaging application it was demonstrated that, in most cases, no interaction does mean non-engagement. This finding supports the hypothetical statement that interactivity is premier in any form of engagement. Basically a multimedia has got to be interactive in order for it to be engaging. The children have got to be able to do something and see the impact on it for them to be engaged to it.
However, children were not necessarily engaged just by
having some design feature that allowed them to interact using
some basic operative tools. It was found that children quickly get
bored not only when they had only a few things to do; but also when the design features are in plentiful variety.
Children felt bored because there was nothing to do. This is because of passiveness of the design.  It became evident that, though interactive, these design features lacked the ability to allow the children to do anything with it and this bores them. In other words for a child to appreciate and like a multimedia application there must be some kind of activity occurring between the user and the computer application that helps them stay engaged. Schank (1993) suggested that students learn well when they are engaged in active exploration, interpretation, and construction of ideas and products with multiple resources. The scoping study demonstrated that having the ability to interact and get immediate feedback using basic motor skills was necessary but not sufficient for engagement. The applications did not help children achieve a set of goals that is intrinsically motivating if external motivation is not present. As far as learning through play is concerned, engagement steps in when the line of demarcation between the two kinds of rewards disappear. For the children in this research, at least, engagement is all about the drive from within, an intrinsic motivation of not wanting to stop, a point in time when the drive from without becomes “irrelevant” to the situation under study. There are a number of reasons why this phenomenon happens.
At most times it is all about goals setting. Some design features sustained engagement better than others because of the wider scope of freedom of goals setting the design promoted as in Construct Interaction. Others tended to restrict freedom of goals setting thus hindering the extension of creation and imagination, which in turn resulted in a much shorter engagement span as in Simulation Interaction. Goals, intentions, dreams, and desires are in most circumstances affecting the mental model skills of the individuals, whilst tools used to achieve these goals are affecting the motor skills of the individuals. Therefore ‘being engaged’ is about having these skills interchanging until the goal is reached. A previous experience factor accelerates the process to reach this engagement phenomenon. The more experienced the child is the faster the child reached this stage of ‘being engaged’, when they could set their own goals.  The limit in engagement is reached when the design system exhausts the chance to set and achieve advanced goals. Therefore engagement can be sustained as long as the system can successfully continue to give chances for users to set more goals.

India

Schools all set to enter 'space age'

Schools in the state Tamil Nadu are set to reap the benefits of space-age technology with the State project directorate of the Sarva Siksha Abhiyan (SSA) launching a project to digitally map all schools to cover 'bald patches'.

The project, School GIS, will use the Geographic Information System and the Global Positioning System to spatially generate digital format maps under the District Information System for Education (DISE). The maps will be used to generate data on which habitations do not have access to schools and which schools need to be upgraded. Schools low on performance and enrolments will be identified.

The DISE has been revised this year to include data on unrecognised schools. Tamil Nadu was the first State to achieve complete coverage under DISE in 2004-05 and the reports thus generated will be shared with stakeholders at various levels.

Cutting-edge technology for education sector

AutoDesk Inc. has launched a global student engineering and design community portal (http://students.autodesk.com) in India, to educate the students with latest 3D design technologies and prepare them for careers in engineering as well as design. It will also enable global interaction.

Students and faculties across the country can access the portal by entering the university id. Consumers of the community will have access to a number of tutorials, different forums, class discussions, social networking, a library of international projects, case studies, and search for employment and internship.

Autodesk's recent initiative is aimed at acquainting Indian students with the wide possibilities that 3D design technologies offer and provide them a larger platform for marketing themselves to the global community. Providing students and educators the opportunity to freely download and use such high-end software packages along with the training materials is going to help advance 'design enablement' of India.

UGC plans virtual university, with on-line exams

As educational institutes gear up to increase the number of seats in view of the new quota bill, the University Grants Commission has mooted a proposal of setting up a virtual varsity, that does away with the need for classrooms.

The proposed university does away with the concept of classrooms and offers interaction with teachers via television using the Edusat satellite and also makes available the study material on the Internet that can be accessed from home. Exams, too, would be conducted on-line for different undergraduate and post-graduate courses.

The proposal by the Consortium for Educational Communication (CEC), an inter-university wing of University Grants Commission (UGC), comes against the backdrop of a bill passed by the Parliament that mandates increase in number of seats to allow quotas for OBCs in Government-aided educational institutions. CEC has installed satellite interactive terminals in most of the general universities across the country where students can go and participate in the programmes.

The CEC has also installed receive-only terminals in several colleges, including 72 institutions in north-eastern States. The programmes will be available in these centres, but the students will not have the scope to interact with the experts here.

IBS Launches India's First AI Focused Institute

Intelligent Business Systems (IBS), the AI-based business competitiveness solutions firm, has announced the launch of IBS Education Pvt Ltd (IBSE).

It will bring to India research-based education and training in areas of Artificial Intelligence and Robotics. It will offer customised courses for corporates, and long-term graduate and postgraduate level degrees like MSc, MPhil & PhD in areas such as Computational Neuroscience, Intelligent Systems and Computational Intelligence. It plans to target software professionals, who are working in software companies, IT departments and also students with MCA, B.Tech and B.E qualifications for its short-term and long-term courses.

MS lines up pilot Tathya Mitra kiosks in Bengal

Microsoft Corporation has partnered with the panchayat and rural development (P&RD) department of government of West Bengal to set up five pilot 'Tathya Mitra' kiosks at the gram panchayat level in the state. These kiosks will assess the information needs of the rural
people and viability and sustainability of their operation on commercial basis through women SHG members. Two of these kiosks will come up in Purba Medinipur and three in Birbhum district. These 'Tathya Mitra' kiosks will employ ICT to catalyse progress and access to information, education, e-governance, tele-medicine services, amongst others, in the rural areas.

IITs seek quotas for foreign students

The seven IITs have asked the HRD ministry to reserve 25% post-graduate seats and 10% faculty posts for foreigners. The idea to introduce reservations for foreigners was mooted after all the seven
directors agreed that having a mix of “unlike minds with different backgrounds” will work towards enhancing the academic environment on campuses.

This is not the first initiative aimed at widening the pool of students. In fact, to draw talent from overseas, the IITs have also announced setting up jee centres in Singapore and West Asia. As part of the expansion plan to accommodate 27% OBC students, campuses will require 1,200-1,500 more faculty members. Officials hope to meet some of the demand by recruiting abroad.

Vocational subjects in CBSE course soon

The Central Board of Secondary Education (CBSE) will be introducing vocational subjects required by the industry at the plus-two level in a phased manner to equip students for employment.

The course would be known as Professional Competency Education or Occupational Oriented Education and some of them have been identified so far. The subjects could range from health care, fashion and garment technology, BPO call centre courses to financial management transactions. President A P J Abdul Kalam had spoken about equipping students with vocational training at the ten-plus-two level saying there was a need for them to acquire skill at that stage.

BMC's mantra for exam success is 'live@school' 

The Brihanmumbai Municipal Corporation (BMC) has hit upon a new idea to improve Secondary School Certificate examination results in its schools. Students will be asked to make the school their home for three months preceding the exams. This, officials feel, will ensure that BMC students score better. To implement the proposal, the BMC has sought the support of NGOs to provide the necessary facilities, serve lunch and dinner, organise lectures on concentration, and maintain physical and psychological fitness. But the proposal is facing some opposition in the BMC's education committee, a body comprising corporators. The committee has decided that parents' permission must be sought before implementing the proposal.

Schools all set to enter 'space age'

Schools in the state Tamil Nadu are set to reap the benefits of space-age technology with the State project directorate of the Sarva Siksha Abhiyan (SSA) launching a project to digitally map all schools to cover 'bald patches'.
The project, School GIS, will use the Geographic Information System and the Global Positioning System to spatially generate digital format maps under the District Information System for Education (DISE). The maps will be used to generate data on which habitations do not have access to schools and which schools need to be upgraded. Schools low on performance and enrolments will be identified.
The DISE has been revised this year to include data on unrecognised schools. Tamil Nadu was the first State to achieve complete coverage under DISE in 2004-05 and the reports thus generated will be shared with stakeholders at various levels.
Cutting-edge technology for education sector
AutoDesk Inc. has launched a global student engineering and design community portal (http://students.autodesk.com) in India, to educate the students with latest 3D design technologies and prepare them for careers in engineering as well as design. It will also enable global interaction.
Students and faculties across the country can access the portal by entering the university id. Consumers of the community will have access to a number of tutorials, different forums, class discussions, social networking, a library of international projects, case studies, and search for employment and internship.
Autodesk's recent initiative is aimed at acquainting Indian students with the wide possibilities that 3D design technologies offer and provide them a larger platform for marketing themselves to the global community. Providing students and educators the opportunity to freely download and use such high-end software packages along with the training materials is going to help advance 'design enablement' of India.

UGC plans virtual university, with on-line exams

As educational institutes gear up to increase the number of seats in view of the new quota bill, the University Grants Commission has mooted a proposal of setting up a virtual varsity, that does away with the need for classrooms.
The proposed university does away with the concept of classrooms and offers interaction with teachers via television using the Edusat satellite and also makes available the study material on the Internet that can be accessed from home. Exams, too, would be conducted on-line for different undergraduate and post-graduate courses.
The proposal by the Consortium for Educational Communication (CEC), an inter-university wing of University Grants Commission (UGC), comes against the backdrop of a bill passed by the Parliament that mandates increase in number of seats to allow  

Project Sharada bags best IT usage award
NICT an NGO of Indore bagged the first prize the first prize under the category “CSI-TCS Award for Best Usage” of the CSI National IT Awards 2004-06 for the year 2004-05, for implementation of “Project SHARADA” in Primary Schools run by the second
largest Municipal Corporation in the world, the Municipal Corporation Delhi, MCD.
Project Sharda is a unique project in which ICT is being used to meet the challenges faced by MCD primary schools like low retentions, enrollment disinterest in education and coming to school in the urban poor community. The project has contributed remarkably in the Govt. vision and concern about primary education its univeralisation, reach and affordability with quality education.
The award was given to NICT and MCD Jointly in a ceremony held during the 41st CSI annual convention of Computer Society of India (CSI) at Kolkata on 23rd November 2006. The theme of convention was “Affordable Computing”.

Cambridge University Press ties with RiiiT IT Kids to promote ICT education in South Asia

Cambridge University Press has tied up with Raman International Institute of Information Technology (RiiiT) IT Kids project to promote ICT education in throughout Asia.< ?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

RiiiT conceptualized a unique innovative ICT Education for those kids who are 12 years (K-12) and it is named as IT Kids. Basically IT Kids is special package of teaching material, to assist students and teachers in improving ICT skills. It provides an end-to-end ICT education to schools but also provide ICT solution for school Administration and training teachers on ICT. IT-Kids product will provide complete end-to-end ICT learning content through giving total support to the child and teacher. The curriculum provides continuous support in honing ICT skills through four stages. In stage-1, the child and teacher is supported with conventional books; in stage-2 digital help is being provided, where in the teacher is supported with classroom presentation, workshops/seminars, orientation programs, session plans, while in stage-3, Computers based tutorial and online crossword puzzle, quizzes, memory games, animations & walkthroughs. In stage-4, e-Learning content is provided with more through images, audio, simulation and multimedia. IT Kids has been successfully tried and tested in Karnataka. It is expected that IT Kids programme will reach up to 1 million students throughout south Asia in next year. 

e-Publishing industry expanding its market in India

The e-Publishing industry is making its place in Indian market also. < ?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

Libraries across the world are doing huge transition to provide content to users in electronic format. ScholarlyStats is using data gathering service from the MPS Technologies stable. The service will provide libraries across the globe with consolidated vendor usage statistics by collecting, standardising and consolidating journal and database usage reports. This is the first service to provide libraries with a single view of their vendor usage statistics, allowing librarians to save time compiling data but spend time on analysis and acting on the results. The company is initiating e-Publishing industry in India. The company has initiated dialogue with a large number of libraries in India to create awareness about its products. 

ISDG implements ICT in primary schools of Seychelles

The Iceland-Seychelles Development group (ISDG) has collaborated with its local partners to develop primary school teachers to become more confident by using ICT.< ?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

ISDG and local partners like Air Seychelles and Cable and Wireless Seychelles are collaborating with the Ministry of Education to develop primary school teachers in becoming more confident by using technology and maintaining student's interest in the classroom. This intensive training programme will allow implementing ICT in primary schools from next year. The project is a collaborative effort between the people of Iceland and the Seychelles, in particular, the Ministry of Education. In the first phase of the programme, ISDG has made donations of computers, educational software and other accessories to all primary schools in the country. ISDG is expecting that this programme will open world-class possibility to encourage creativity amongst teachers and students. ISDG is planning to take opportunity in all primary schools of the country. 

Telecom operators help schools via telecom equipments

Timaru and Oamaru, telecom operators are providing telecom equipments in schools of New Zealand.< ?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

Timaru and Oamaru are in third rank that are providing telecom connection in schools. Timaru South School is providing more learning opportunities to their students. Till now, both telecom operators have provided 130 computers and 140 digital cameras.  

 

 

 

Indian Government promotes UEE plan for girl

Government of India has launched the Universalisation of Elementary Education (UEE) plan for which Distance Education Programme is a national resource and major support for distance learning programme.< ?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

Indian Government is promoting girls education at elementary level by using ICT potential. The government is using ICT to reach out a large target and made significant progress in sharing through and interactive media, audio, video, media, advocacy and promotional learning materials teleconference audio-video conferencing multi media computer enabled education, database informative etc. to achieve the objectives of UEE. In order to promote girls education as a community agenda and point of action, government is using ICT implementation through multimedia package. The use of ICT could meet the challenges faced by different sectors of education. The technology can provide an integrated approach of multi-dimension media and its use in different areas of Elementary Education.

Learn English language on 3G mobile phones through mobile English course

Hutchison Telecommunications (Hong Kong) Limited, Linguaphone Institute (Hong Kong) Limited and Mind Works Limited have introduced a technology to learn English from 3G mobile phones.< ?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

Learners can subscribe into Linguaphone's allTalk English language programme, which is currently available on 3G mobile phones. AllTalk is an eight-hour long English language self learning course, which covers everyday English and popular topics in real life with high quality audio clips. Subscribers can subscribe for the course at the fee of $98 and download uoto 15 audio clips per month. Native Cantonese speakers narrate the programme. Interactive sessions are specially designed to allow English learners to improve their language ability through constant practice and revision.

Oracle introduces academy programmes in polytechnic institutes of India

Oracle India has tied up with Karnataka's Directorate of Technical Education to introduce the Oracle Academy programme in 100 polytechnic institutes of the Karnataka, India.

Oracle has invested $5.4 million to provide curriculum, software and professional development in polytechnic institutes. The programme will offer the technology and business skills to polytechnic students. In the first phase of the programme, 50 polytechnic institutes will commerce teaching the Oracle Academy course curriculum in the next academic semester.

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