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Tech-Aided Interactive TEACHING

A Murali Mukund

A Murali Mukund

Chairman, Jubilee Hills Public School, Hyderabad shares case studies on the Emerging Teaching-Learning Pedagogies in the School.

Jubilee Hills Public School (JHPS), one of the pioneers in India to set up digital technology as early as 2006 with I-Boards in all the classrooms, takes various steps to ensure that innovative teaching is incorporated into the teaching and learning process. JHPS is also one of the few schools that have a state-of-the-art audio visual studio where lessons are recorded and streamed to the students at home to complement classroom and flipped learning.

The period duration of 55 minutes with 20 minutes allocated to technology usage also gives a clear demarcation for interactive teaching and technology usage, living up to the school’s motto of ‘Tradition with Technology’.

In JHPS, blended learning is done in two ways:

  • Lab Rotation Model
  • Flipped Classroom

The case studies of some concepts are presented below:

Computer-Class IX: Visual Basic Programming – Lab Rotation Model: Teachers introduced designing of the basic programming, with a session in the lab where students designed, developed and solved real-time problems.English-Class V: Blogs were created and an article was uploaded for students to identify the various tenses. This article was also a sample for students to write one on their own. Students researched the Internet on leaders of India and wrote an article on their favourite leader.

English-Class V: Blogs were created and an article was uploaded for students to identify the various tenses. This article was also a sample for students to write one on their own. Students researched the Internet on leaders of India and wrote an article on their favourite leader. Teacher corrected the  rest draft on the blog and students critiqued each other’s work.

Science-Class VIII: Topic: “Reaching the age of Adolescence”

Pre-learning: A slide from YouTube was watched at home. In the classroom, a group activity of illing in the worksheet and collaborated teaching by the students was successfully implemented. Mathematics-Class V: Decimals: Overview of fraction through a video to be watched at home and activity sheets to be

Mathematics-Class V: Decimals: Overview of fraction through a video to be watched at home and activity sheets to be  filled. Assessment was done in the classroom through a pictorial representation of decimals.

Social Studies-Class III: Students collaborated with Class II students of Propel Montour Charter School, USA. The students in America were learning about India. Information was given through Face time and Skype video conferencing. Our students also learnt a lot, as they themselves had to research about India to be able to help the American students. Through all these modules, it was observed that the performance showed a marked improvement of student learning from 60 per cent to 80 per cent. Though it is often said that use of technology reduces family and social interaction, it was observed to be the reverse as teachers and parents became involved in the research and helped students soar to success.

Through all these modules, it was observed that the performance showed a marked improvement of student learning from 60 per cent to 80 per cent. Though it is often said that use of technology reduces family and social interaction, it was observed to be the reverse as teachers and parents became involved in the research and helped students soar to success.

Facilitating Collaborative PEER LEARNING

Giles O’Neill

Manager, Education in Ireland, presents his views on the role of teacher and learner, education practices in Ireland and creating new pedagogies

The young people in our education system today were all born in the digital age. They are at ease with technology and moving between different forms of communication. The way in which they learn is very different to that before the digital age. Pedagogies have changed rapidly in the past 25 years and will continue to develop. Learning environments are now rich in multimedia. The rise of online learning, webinars, video lessons and peer learning has meant that educators can teach from anywhere and so students can learn from anywhere.

Teaching requires increased flexibility. Relying solely on traditional lectures – where information is delivered to a large group of students at a set time per week – is being replaced by the blended learning approach. Rote learning is certainly a thing of the past. Blended learning combines lectures with online learning and lab time. Group work is given to working on assignments and effectively applying learning outcomes. Technology is used to facilitate collaborative peer learning via online forums. Learning outcomes of blended learning have shown to be more valuable that traditional approaches. Blended learning also allows the educator more time for one-to-one mentoring and coaching. The focus is not on what you know, but how you are able to apply what you know. This is particularly evident at higher education level where graduates seek smooth transition into the workplace.

A particular feature of the Irish higher education system is that alongside our universities, we have a network of institutes of technology (IOT). The IOTs are renowned for the level to which learning is practical and applied to emerging technologies and industries. Incubations centres to foster creativity and innovation ideas are a key feature of these institutes.

Roles & Practices in Ireland
Ireland has a longstanding history of providing quality education and learning outcomes that are very much applicable to the real world. Creativity and innovation have been important drivers of Ireland’s transformation into a high-tech, knowledge-based economy. This includes innovation at all levels of the education system. In particular, Ireland’s higher education institutes pride themselves in developing employment-ready graduates. According to the 2014 Global Entrepreneurship Monitor report, Ireland is now the second most entrepreneurial country in Europe, with increasing numbers of people, especially women, starting new businesses. Ireland has the fastest growing economy in Europe.

Also, it was recently revealed that our oldest university, Trinity College Dublin, has produced more entrepreneurs than any other university in Europe in the last five years. The Universities Report from VC irm PitchBook showed that Trinity produced 114 entrepreneurs and raised $655m in capital between 2010 and 2015.

Expanding Education Systems
The skill of critical thinking is key element of innovation. Young people need the freedom to explore ideas and question norms, in order to foster creativity. This skill of critical thinking needs to be developed within the education system from an early age. Young educators today were themselves children of the digital age and are likely to experience a system of blended learning. These young educators can play a significant role in developing new pedagogies to inspire creativity and innovation. New approaches can integrate digital tools that can, not just impart knowledge, but also help students apply that knowledge to the world around them.

Preparing Learning Communities for 21ST CENTURY

Rohan Ganeriwala

Co-founder, Collegify, shares his views on the opportunities digitisation presents in education, and the need to prepare the teacher and the learner for 21st century challenges.

The 21st century presents an exciting array of limitless opportunities for both the teacher and the taught. Welcome to the knowledge-driven world, where the key to success is inextricably linked to the spread of Information Literacy and subsequent establishment of knowledge banks. Teachers, needless to say, ought to be able to mould their students for accessing information through various electronic and print sources optimally, in evaluating information critically and applying the same, with precision and originality.

In the demanding knowledge-based economy, teachers should also inculcate in their students the drive towards seeking knowledge based on well-researched and validated information. In other words, beyond gaining understanding of existing facts, students should also develop simultaneously, the capacity to rise above the mundane, and instead aim towards innovation rather than replication of existing ideas.

Media and Information & Communications Technology (ICT), propelled by the Internet, have a pivotal role to play in the dissemination of learning. Teachers should be adept in using multiple media, such as text, video, audio and animation, to facilitate effective teaching and learning. Advancement in digital technologies has integrated multiple media using graphical and interactive interfaces. This necessitates new literacies and terminologies to decipher, interpret and communicate using visual imagery such as icons, along with interactive modes, such as the technology applied in touch-screen smart phones and interactive smart-boards. Multicultural literacy effectively amalgamates the domains of culture and languages, as well as the ways in which multi-sensory data (text, sound and graphics) integrate language, subject matter and visual content.

As teachers today reside in diverse societies and teach in myriad settings, multicultural literacy presents a dynamic, meta-framework with the potential for integration across curricula and geographical borders. In the 21st-century learning environment, teachers must be able to support learning communities that empower students to network, collaborate, share best practices and seamlessly integrate new-age skills into the classroom. This, in turn, will enable students to learn ‘exponentially’ in relevant, real-world contexts (e.g., through project-based or applied work).

Teachers should also be able to provide access to state-of-the-art learning tools, technologies and resources, thereby expanding the learning environment to community and international settings, both face-to-face as well as virtually. The 21st-century curriculum research demonstrates that effective pedagogy in the 21st century needs to take on a symbiotic stand, reaching out to learners, and enabling them understand how to access, absorb and synthesis information. The aim is to provide a plethora of opportunities for the application of these skills across a global dashboard of content areas and for a competency-based strategy to learning.

Today, teaching and learning in a world without borders presents both challenges and rewards – education is empowerment in the truest sense, and the deeper it penetrates, the faster will a more equal and harmonious global society emerge. It is time we apply technology to bridge gaps in an otherwise highly fractured world.

It is time we unleashed change.

Digitally Awake GENERATION

Rashmi Malik

Principal, Delhi International School, talks about the digital solutions that are transforming the education and pedagogies they are following at the School.

As the world is becoming digitally-enabled, schools cannot be left behind. Smart boards and smart classes are the backbone of teaching-learning in almost all progressive schools in the world. The main challenge everywhere is to bring teachers to a level where our digitally-awakened kids already are.

At Delhi International School (DIS), all the classrooms are smart class enabled and teachers trained in digital communication. Having all latest equipment is as important as making teachers understand what it is to be ‘thinking digitally’ for their classroom deliverance. Many simple changes in daily school life brought wonderful results in digitization of pedagogy without formally training the teachers. Sharing below a few of those:

  • Handwritten instructions/reports are not allowed, teachers and students have to type in appropriate software and mail to persons. This made everyone, including Hindi/Sanskrit teachers, learn IT skills through peer support. Creating report for self after getting pointers helped teachers to train students in their respective subject related reports.
  • IT classes for students have one simple introduction of a software and the assessment of learning is done through a project done on the software related to their other subjects.
  • PTM scheduled almost every month and teachers are supposed to showcase the class and school’s academics and activities through a self created presentation. Most of them take help from students who in turn train teachers in various ‘effects’ and photo edits for highlighting the events of classroom and the process creates a wonderful collaborative learning environment in classrooms. The presentation is made at a meeting a day before PTM for approval, and the style of presentation helps everyone understand the different ways and in turn they are empowered to train kids as well to research and present their ideas in various areas.
  • Every lesson plan is created keeping the digital content availability and requirement for explanation of the same in best possible way, the plans are discussed in departmental meetings which has subject teachers from the entry level class to class XII. These meetings have been very successful as it leads to mutual cooperation amongst the entire team and upgradation of everyone on the same level in respective subject.
  • Flipped classroom is the concept which everyone is talking about today. It certainly is the need of the hour but has to be understood completely and thoroughly before jumping on to. We have taken this slowly but steadily in the classrooms so that teachers and students should not feel jittery. We have begun with various clubs and house projects through flipped learning wherein the selected batches work under the supervision of teachers concerned, the researched content and assessment of the same is being done on smart boards. We allow students to bring their laptops to work on various projects. Teachers of senior classes have started using WhatsApp groups with their students for sharing the academics-related messages and contents with restriction of having academic coordinator in the group, who reports to me about all the activities.
  • Whatsapp groups for the management level as well as with team are also in place wherein all the circulars and notices are updated instantly.

Digital world is fascinating but only if used in correct way, with clear focus on imparting immersing learning experience with everyone aware of pros and cons of misuse. It really feels nice when a fifth standard student is researching on a global warming project at home and discussing his/her findings in the class with probable solutions for the same. This is exactly what today’s education needs, the learners need not only focus on the facts but should be able to understand, think critically and look for solutions whether it is for their academics or their life. The digital era is here to stay and so are our value systems, which when combined with intelligence will take everyone forward with confidence to make this world a better place.

TEACHING Under Transformation

TEACHING_Under_Transformation

With a great deal of transformation happening in classrooms, schools and systems, the way students are imparted education is undergoing a sea change. This is leading to the need of new pedagogies in teaching and learning in educational institutions across the globe. Aamir H Kaki of Elets News Network (ENN) delves into the transformation happening in the education space, what’s triggering it and why there is a need for redesigning learning-teaching pedagogies.

The digital revolution is sweeping across our work spaces, organisations and almost every sphere of our daily life. This revolution is already in the developed world and is fast making its presence felt in the developing world, too. In fact, it is transforming the way children and young people play, access information, communicate with each other and learn. It has also transformed most of the educational institutions in terms of teaching and learning in classrooms. This transformation is leading to the need of new pedagogies in teaching and learning in institutions across the globe.TEACHING_Under_Transformation 2

Now, people are spending more time, money and resources on education than ever before. An individual’s educational attainment is vital to her/his success in life, yet a large number of mainstream educational institutions across the world exist there, which are obsolete now—as they were designed to fulfill the requirements of the erstwhile mass-production industrial era—and where the focus is on superficial knowledge of content that is measured through traditional examinations.

For at least a century now, teaching strategies advocated by John Dewey, Jean Piaget, Maria Montessori and Lev Vygotsky are starting to emerge and be embraced. Earlier, the conditions for their ideas to take shape and flourish did not exist. But today, there are signs of a changing order; a strong undercurrent of transformation is there, leading to powerful teaching strategies being implemented both in regular schools and in fairly traditional public education systems. They are emerging almost as a natural consequence of student-teacher alienation, on the one hand, and growing digital access, on the other.TEACHING_Under_Transformation (2)

What’s Triggering the Change?

The digital era is changing certain fundamental aspects of education. It is changing the traditional role of teachers and textbooks as the primary sources of content knowledge. Digital access has made it possible for students to apply their solutions to real-world problems with authentic audiences well beyond the boundaries of their schools. This is the real potential of technology to transform learning – not to facilitate the delivery and consumption of knowledge, but to enable students to use their knowledge in the world.

For over a century, a set of pedagogies reflecting the priorities of the Industrial Age has been embedded in the process of imparting mass education. The hallmarks of these pedagogies are found in teacher-controlled learning where deconstructed and reconstructed information is presented to cohorts of students in standardised classroom settings.

Changes in society, student expectations and technological advancements are motivating innovative educational institutions and faculty and instructors to re-think pedagogy and teaching methods. There are several factors at work here:

Knowledge-based society: Continuing development of new knowledge is in focus, making it difficult to squeeze all that learners want to know within the limited time period of a particular course or educational programme. This means helping learners to manage knowledge — how to find, analyse, evaluate and apply knowledge, as it is constantly shifting and growing.

Emphasis on skills: There is an increased significance of skills or applying knowledge to suit the demands of 21st-century society. Skills such as critical thinking, independent learning, knowing how to use relevant information technology, software and data within a field of discipline and entrepreneurialism have gained importance today. The development of such skills requires active learning in rich and complex environments, with plenty of opportunities to develop, apply and practise such skills.

Student expectations: Today’s students have grown up in a world where technology is a natural part of their environment. Their expectation is that technology will be used where appropriate to help them learn, develop essential information and technology literacy skills, and master the technology fluency necessary in their specific subject domain.

Technological development: Recent developments in technologies, such as smartphones and tablets, have given the learner much more control over access to and creation and sharing of knowledge. This empowers learners, and innovative educators are finding ways to leverage this learner control to increase motivation and relevance for them.

Moving Beyond Connecting

The old teaching-learning pedagogies are no longer relevant in the 21st century, as they ignore the capacity for learning to take place in both physical and virtual learning environments. To embrace new opportunities, there is a need of new pedagogies which can reflect a bold and creative commitment to relevance and quality learning and teaching.

However, a supporting pedagogical framework must go beyond connecting educational institutions and providing tools for students and teachers. It has to be built on the relational nature of learning and be relevant to all those interested in learning in today’s world.

Effective teaching will always be relational. However, in a virtual learning space, the role of a teacher will be to guide students in making the connections to resources, ideas and people, instead of depending on teachers to provide them. Therefore, there is a need to teach higher level thinking skills and develop key competencies using technology to prepare students for the future. Alongside this, there is a need to rethink ideas to make learning systems organised, resourced and supported.

A future-focused and personalised approach towards learning allows students to take control of their own learning, which means students can understand how they learn, own and drive their learning, and become co-designers of the curriculum and their learning environment.

The new and emerging pedagogies require students not only to create new knowledge, but also to connect it to the world, using the power of digital tools to do things that matter beyond school. A great deal of transformation is happening already in classrooms, schools and systems. Some of them are quite exciting, but we really don’t know much about how they work as a whole.

Now, what exactly do these pedagogies look like in terms of teachers (teaching) and students’ (learning) roles? How do we know that these new roles and practices work to achieve new learning outcomes? Why and how do they expand across whole education systems?

These questions, among many others, often permeate campus conversations, conferences, and discussions. Through collaboration and the intentional infusing of technology into informal learning spaces, we can invent the pedagogies for future teaching and learning.

To focus on exploring answers to above questions and beyond, mining for insights that can lead to more effective implementation and rapid expansion of the emerging pedagogies, we take the views of educational experts, principals and heads of educational experts and other stakeholders. The impelling exhortations and case studies shared by these experts bring greater precision and clarity to our quest to examine the “Emerging Teaching-Learning Pedagogies”.

Haryana Budget gives boost to Education Sector

The Haryana budget for the financial year 2016-17, presented by the State Finance Minister Capt Abhimanyu, give a boost to the education sector. The State Government has allocated over Rs 14,300 crore for education sector.

In order to strengthen the ‘Make in India’ programme, the state is moving towards vocationalisation of secondary education. In 490 government schools, 10 vocational trades have been started.

The budget outlay for Sarv Shiksha Abhiyan has been increased by 20 per cent. The Rashtriya Uchchatar Shiksha Abhiyan, a centrally-sponsored scheme for funding of state universities, get an outlay of Rs 166 crore, an increase of 988 per cent.

However, in last budget, the finance minister had allocated 16.20 per cent of the total budget to the education sector but this time it has been reduced to 13.34 per cent.

Mahindra Comviva wins Award for Intelligent Attendance System

Hon'ble President, Shri Pranab Mukherjee presenting the Award to Mahindra Comviva team

Mahindra Comviva, the global leader in mobility solutions, announced that it has received the top honors at the Hackathon for Social Innovations 2016 for its innovative idea on intelligent attendance system for schools. The award was presented by the Hon’ble President, Pranab Mukherjee at the Rashtrapati Bhavan, New Delhi on March 19, 2016.

Mahindra Comviva’s team ‘Golden Diggers’ presented a solution that helps in automating school attendance systems with the use of NFC-enabled ID cards provided to students and teachers. In order to activate the system, the teacher will have to tap the card on the NFC-enabled device to unlock the attendance system, which in turn will allow the student to mark attendance by tapping their ID cards on the device. In the production phase, the process will be carried out seamlessly using motion sensors, RFID-enabled devices and ID cards, so that neither the teacher nor the students have to record their attendance manually.  

This solution also provides security mechanism which restricts unauthorised students from marking their attendance by proxy, while allowing only authorised teachers to take the attendance. It will have the capability to track movement into restricted/unauthorised areas in the school/college premises raising an immediate alarm for such unauthorised movements. Further, it will keep all the data at a centralised server, in a secured and readily accessible manner for post analysis. This analysis can be done in number of ways to improve the education system in schools. The team demonstrated the concept in a short duration of less than 12 hours of coding.

Expressing his delight at winning the award, Manoranjan Mohapatra, CEO, Mahindra Comviva said, “We are honored to receive this prestigious award in the field of Social Innovations in India. This award is a testimony to our commitment to bring in innovative technological solutions to support social causes and help the society at large. We will continue to innovate and work closely with several schools to ensure that this solution is widely used to usher in societal transformation.”

HDS collaborates with CII and EDS Technologies to enhance Job Skills

Hitachi Data Systems Corporation (HDS), a wholly-owned subsidiary of Hitachi Ltd, has joined hands with Confederation of Indian Industry (CII) and EDS Technologies to provide value-added courses and training programmes at VETBVL Polytechnic College in Bangalore. The objective of this initiative is to enhance the employability skills of the students belonging to the economically weaker sections of the society by providing them the required technical knowledge and skills.

Vivekanand Venugopal, Vice President and General Manager, Hitachi Data Systems, India, “Talent has become the de facto requirement in the competitive business environment today and Hitachi Data Systems feels proud to support the Government of India’s vision of a Skilled India.”

“With this learning initiative, we aim to help bridge the gap between demand and supply of skilled manpower and innovative thinking, for existing and future job opportunities. This training will improve the employability of students and make a positive impact in the job market for years to come,” he added.

This 10-day course was conceptualised and designed together with HDS and EDS Technologies. Industry mapped and industry desired design skills have been chosen in the electrical/mechanical streams. The students are being trained and equipped on INVENTOR (3D Modelling), webinars like CNC (Computer Numerical Control), welding, machine tools and classroom sessions on soft skills focusing on the communication abilities, critical thinking and problem solving. Post completion of this program, HDS will connect the students to various companies for employment opportunities with the assistance of CII and EDS Technologies.

The programme will be a significant catalyst of growth for students and thereby help to develop trained engineers required for Micro Small and Medium Enterprises in the state.

AIWMI partners with Pearson VUE to deliver Certification Exams

The Association of International Wealth Management of India (AIWMI), a not-for-profit and globally recognised membership association for finance professionals, has entered into a new exam delivery partnership with computer-based testing (CBT) leader, Pearson VUE.

The new agreement means that Pearson VUE will be delivering the certification exams across a wide range of fields including finance, wealth management, alternative investments, credit research, family office, investment banking and real estate at its network of over 5,000 test centres in 180 countries worldwide.

Divyalok Sharma, Senior Director – Client Development, Pearson VUE, said, “The financial services sector around the world and more specifically in India is transforming quickly and leaders in the space are realising that future business success hinges on constant learning and knowledge upgrades. I am proud that through this partnership, we can help AIWMI in its mission to strengthen the industry ecosystem and enhance its certification offering.”

Aditya Gadge, Chief Executive Officer, AIWMI, said, “AIWMI have partnered with leading global organisations in the financial domain to design advanced and globally-relevant education programmes. We aspire to make these certifications available to candidates across the world through computer-based testing, and Pearson VUE has made this possible.”

Learning through Games

With the goal of making learning fun and easily accessible to everyone through games, Eduisfun came into existence. In an interview with Elets News Network (ENN), Jatin Solanki, CEO of Eduisfun shares about company’s initiatives, challenges, target customers and future plans

Why did you decide to launch your initiative?

Failure is not embraced in learning as failing in an exam or test is seen as a big deal in education. Whereas games have the inherent ability of embracing failure because, in games, you try – fail – retry – master and then succeed. That is what learning is all about. That’s where the need of games into education came into picture. At Eduisfun, we make learning fun and easily accessible to everyone, through games.

What was the most challenging part, while setting up your company?

As the concept was novel, the most challenging part was to put together a team of academicians (with over 20 years of teaching experience) and tech geeks (designers, developers). We are a rapidly growing team (comprising alumni of IIT, IIM, Ex-employees of EA Sports, Disney India Games, Wipro, etc) and believe in the following things:

  • Each other; 
  • Taking up crazy, impossible goals is a good thing; 
  • Work is worship, but sleep is better;
  • Innovation in school Education can be revolutionised;
  • We’re going to do it – with games; 
  • We will make learning fun, easily accessible to everyone.

Who do you see as your target customers? How are you reaching them? 

We have multiple products into learning, assessment and quizzing. The learning and assessment products are targeted to students of Grade I-X (age 6-15 years). While, our quizzing game is suitable for any age group, wanting to quiz in GK, History, Cricket, etc. 

We help students learn maths and science, and prepare them for competitions like International English Olympiad (IEO), National Cyber Olympiad (NCO), International Mathematics Olympiad (IMO), National Talent Search Exam (NTSE), National Level Science Talent Search Exam (NSTSE) etc.

Our games are available live on our page on Google Play Store. Across the globe, over 10,000 users are reaping benefits of our EduGames for learning, assessment and quizzing purposes. Recently, our games have been quoted as one of the best ‘edutainment’ apps by AppLobster. Our games have been topping the trending list on Google Play Store and have got featured in top sites like TheGreatApps.com, ThePopularApps.com, etc. 

What are the major benefits for institution/individuals adopting your solutions? 

Our well-researched Edugames, with unique features, reward students for good performance and provide a stress-free way of learning. When an institution chooses to partner with us, we can assure that it will be working with the best technocrats and learning experts in education industry, with over 30 years of collective experience. Over the past two years, we have partnered with prestigious chain of educational institutes like DPS, Kendriya Vidyalaya, Pace Education Trust etc. Eduisfun is praised by its partner institutes for providing a learning approach that overcomes the limitations of traditional form of learning.

Do you have much competition? What is the biggest hurdle you have faced or are still facing?

Like every company, we do have to face competition. Today, the attention span of kids is too small. They have lot of options to learn (school, classes, workshops, games, sports, TV, movies etc) and little time (only 24 hours a day). Also, for learning, they can opt for any tutor, other apps, websites, books etc. But in our own way, we have made our space in between entertainment and education. We are becoming the fast food of education where a child can play a five minutes game in an elevator or while travelling to grasp a small concept while competing with their friends globally in a fun way. This penetration is taking time but surely is catching up.

Where do you see your company in 5 years time?

Let me paint the future for you. In the next five years, technology will shape our lives in almost all sectors – be it health care, education, agriculture etc. Kids will no longer have to  travel distances to schools or tuition for learning. Quality education will be at their fingertips. And not only that, edutainment will become a big part of learning. You see some part of it coming true today.

Eduisfun is the pioneer in the edutainment sector globally and would have achieved its goal of making learning fun and easily accessible to everyone through games.

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