M-Learn
December 2006

M-Learn

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Intuition launches m-learning course for banks

Intuition, the tech-enabled learning expert has announced the installment of the world’s first mobile e-Learning course for smartphones and PDAs.

The course has been developed for financial services institutions, which will allow banks to track and automatically record users’ progress. Financial services institutions are working with Intuition to launch training programme through BlackBerry phone for business need of remote access for learning through converged devices.

     

mGBL – mobile Game-Based Learning

mGBL – mobile Game Based Learning is a research project with the aim of improving the effectiveness and efficiency of learning and guidance in the target group of young people through the development of innovative learning and guidance models based on mobile games.

The project, which began on 1 October 2005, is a STREP (Specific Targeted Research Project), funded for three years by European Community through the 6th Framework Programme, addressing the Strategic Objective of “Strengthening the Integration of the ICT Research Effort in an Enlarged Europe”.

The project idea is based on the fact that mobile devices are currently increasingly widespread, and mobile phones in particular represent what young adults, with different levels of education and culture, have in common. Moreover, several research projects have shown the potential of game-based learning, and the project seeks to further exploit that potential by means of the pervasiveness of mobile technologies, by developing a new paradigm of m-learning usage and interaction with regard to the classic e-learning models.

The project aims to develop a platform that can be used to efficiently design and develop games for m-learning and m-guidance, seeking to support decision-making in critical situations and user choice in transition moments. Moreover, based on that platform, two game prototypes will also be developed during the project, and their contents will be based on e-health, e-commerce and e-guidance.

The project is based on a bottom-up approach, which means that end users of the mobile games and experts have been directly involved from the very beginning through specific interviews and focus groups carried out in the three fields of analysis: e-guidance, e-health and e-commerce.

    

Mobile subscribers to reach 2.6bn this year

The number of mobile phone subscribers worldwide will rise to 2.6 billion this year and 4 billion by 2010, thanks to the development of ultra-low-cost handsets, market researcher iSuppli says.

New subscribers in developing nations such as India and China are behind the rapid increase in mobile phone users, the researcher said, while the mobile industry has rallied to the cause with ultra-low-cost handsets.

Africa and the Middle East are also playing a key role in driving new subscriber growth. The ultra-low-cost mobile phone initiative started early last year as a way to connect people to existing mobile networks. The GSM Association (GSMA) challenged handset makers to design a phone that would cost under USD30. 

iSuppli believes India will drive growth for ultra-low-cost handsets next year. The nation will be home to 405 million mobile phone subscribers by 2010, up from 140 million by the end of this year, the market researcher says. The Telecom Regulatory Authority of India reports that as of the end of September, there were 129.5 million mobile phone users in the country, a huge increase from 75.9 million at the end of last year. In China, the figure climbed to 443.2 million at the end of September, up from 393 million at the end of last year, according to the Ministry of Information Industry, that country’s telecom industry regulator.

 

 

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